![]() ![]() From then you select your race, appearance and class from a roster of eight. You get to pick the crime, of course, during character creation, but while it gives you a starting item that may or may not be useful, there are no bad choices. ![]() You are an Inquisitor, a convicted felon shipped off to a faraway land to hunt Mages as penance for your crimes. As for the Steam Deck itself, I normally have the framerate capped at 40 to improve general performance across most games, whereas I turned the limit off for Salt and Sacrifice and the frame counter in the handheld’s overlay maintained a rock solid 60FPS anyway.īeyond that, there’s nothing different or added in the Steam version. I have the resolution at 1280×800 (which is the only option), framerate limit off, with HDR and the Legible Font settings both ON. Salt and Sacrifice isn’t a technically demanding game, and it runs wonderfully on Steam Deck. Now it has finally come to Steam (and Nintendo Switch), it seemed a good time to see how it holds up on the Steam Deck. When I reviewed it on release I was more than impressed with how it felt to play and how much James Silva and his tiny company had managed to squeeze into it. Salt and Sacrifice is still a huge game, with satisfying Metroidvania elements and a great weapon and armour system. It’s fair to say that it lost something in the transition, though not enough to damage the brand for most players. Last year Ska Studios and Devoured Studios followed up with Salt and Sacrifice, a 2D Soulslike which eschewed some of the first game’s established mechanics in favour of producing what was, at brass-tack-level, a 2D Monster Hunter. James Silva’s Ska Studios was largely a one-man band for most of the development, but produced a game that genuinely gave other Soulslikes a run for their money. It was a 2D Dark Souls, for Goodness’ sake, and no one saw it coming or expected it to be as good as it was. Salt and Sanctuary kind of took everyone by surprise when it released back in 2016. ![]()
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